/************************************************************************ * BoundingFrame, BoundingBall * * バウンディングボックス。 * ************************************************************************/ #if !defined ATS_BOUNDINGFRAME_H #define ATS_BOUNDINGFRAME_H #include "ats_Point.h" namespace ats { class BoundingFrame { public: virtual double IsOut(const Point3D&) const = 0; virtual Point3D GetCenter() const = 0; virtual double GetMax() const = 0; }; class BoundingBall : public BoundingFrame { private: Point3D m_center; double m_radius; public: BoundingBall(const Point3D& center, double radius); virtual ~BoundingBall(); virtual double IsOut(const Point3D&) const; virtual Point3D GetCenter() const; virtual double GetMax() const; }; } #endif