#include "ats_BoundingFrame.h"
#include <iostream>

using namespace std;
using namespace ats;

int main(int argc, char** argv)
{
	double x, y, z, radius;

	cout << "input center x y z" << endl;
	cin >> x >> y >> z;
	Point3D center(x,y,z);

	cout << "input point x y z" << endl;
	cin >> x >> y >> z;
	Point3D point(2,2,2);

	cout << "input radius" << endl;
	cin >> radius;

	BoundingFrame* b = new BoundingBall(center, radius);

	if(b->IsOut(point)){
		cout << "point out" << endl;
	}
	else {
		cout << "point in" << endl;
	}

	return 0;
}


