#include "ats_BoundingFrame.h" #include using namespace std; using namespace ats; int main(int argc, char** argv) { double x, y, z, radius; cout << "input center x y z" << endl; cin >> x >> y >> z; Point3D center(x,y,z); cout << "input point x y z" << endl; cin >> x >> y >> z; Point3D point(2,2,2); cout << "input radius" << endl; cin >> radius; BoundingFrame* b = new BoundingBall(center, radius); if(b->IsOut(point)){ cout << "point out" << endl; } else { cout << "point in" << endl; } return 0; }