scanDag -c; createNode furFeedbackShape -n furFeedbackShape1; connectAttr nurbsPlaneShape1.worldSpace furFeedbackShape1.inputSurface; connectAttr nurbsPlane1.translateX furFeedback1.translateX; connectAttr nurbsPlane1.translateY furFeedback1.translateY; connectAttr nurbsPlane1.translateZ furFeedback1.translateZ; connectAttr nurbsPlane1.rotateX furFeedback1.rotateX; connectAttr nurbsPlane1.rotateY furFeedback1.rotateY; connectAttr nurbsPlane1.rotateZ furFeedback1.rotateZ; connectAttr nurbsPlane1.scaleX furFeedback1.scaleX; connectAttr nurbsPlane1.scaleY furFeedback1.scaleY; connectAttr nurbsPlane1.scaleZ furFeedback1.scaleZ; getAttr furFeedbackShape1.outputFur; createNode transform -n furRender1; createNode mesh -n furRenderShape1 -p furRender1; createNode furRender -n furRenderNode1; connectAttr furRenderNode1.outputMesh furRenderShape1.inMesh; connectAttr nurbsPlane1.translateX furRender1.translateX; connectAttr nurbsPlane1.translateY furRender1.translateY; connectAttr nurbsPlane1.translateZ furRender1.translateZ; connectAttr nurbsPlane1.rotateX furRender1.rotateX; connectAttr nurbsPlane1.rotateY furRender1.rotateY; connectAttr nurbsPlane1.rotateZ furRender1.rotateZ; connectAttr nurbsPlane1.scaleX furRender1.scaleX; connectAttr nurbsPlane1.scaleY furRender1.scaleY; connectAttr nurbsPlane1.scaleZ furRender1.scaleZ; setAttr furRender1.visibility on;