scanDag -c; createNode furFeedbackShape -n furFeedbackShape1; connectAttr nurbsSphereShape1.worldSpace furFeedbackShape1.inputSurface; connectAttr nurbsSphere1.translateX furFeedback1.translateX; connectAttr nurbsSphere1.translateY furFeedback1.translateY; connectAttr nurbsSphere1.translateZ furFeedback1.translateZ; connectAttr nurbsSphere1.rotateX furFeedback1.rotateX; connectAttr nurbsSphere1.rotateY furFeedback1.rotateY; connectAttr nurbsSphere1.rotateZ furFeedback1.rotateZ; connectAttr nurbsSphere1.scaleX furFeedback1.scaleX; connectAttr nurbsSphere1.scaleY furFeedback1.scaleY; connectAttr nurbsSphere1.scaleZ furFeedback1.scaleZ; getAttr furFeedbackShape1.outputFur; createNode transform -n furRender1; createNode mesh -n furRenderShape1 -p furRender1; createNode furRender -n furRenderNode1; connectAttr furRenderNode1.outputMesh furRenderShape1.inMesh; connectAttr nurbsSphere1.translateX furRender1.translateX; connectAttr nurbsSphere1.translateY furRender1.translateY; connectAttr nurbsSphere1.translateZ furRender1.translateZ; connectAttr nurbsSphere1.rotateX furRender1.rotateX; connectAttr nurbsSphere1.rotateY furRender1.rotateY; connectAttr nurbsSphere1.rotateZ furRender1.rotateZ; connectAttr nurbsSphere1.scaleX furRender1.scaleX; connectAttr nurbsSphere1.scaleY furRender1.scaleY; connectAttr nurbsSphere1.scaleZ furRender1.scaleZ; setAttr furRender1.visibility on;